Discipline — Projection Mapping
Projection mapping is where my content work meets architecture — animated light fitted precisely to physical surfaces, from a shape-shifting sculpture of stacked white cubes that wrapped Amon Tobin inside his own record, to a four-story cube of light craned onto a downtown Los Angeles rooftop.
The scale runs from a nightclub interior to a 130-foot-wide eSports stage driven by twenty-four 26K projectors — and from touring shows at Coachella, the Sydney Opera House, and Sónar to museum and campus installations at the Getty Villa, Kidspace Children's Museum, and USC's Meldman Family Cinematic Arts Park.
The practice includes
A landmark in live audiovisual performance — a shape-shifting sculpture of stacked white cubes, projection-mapped in perfect sync with the music, wrapping the artist inside his own record.
It premiered at MUTEK in 2011 and scaled up into ISAM 2.0, touring to Coachella, the Sydney Opera House, and Sónar — built at V-Squared Labs under creative director Vello Virkhaus.


The "Protoss" look for the StarCraft II stage at BlizzCon — 130 feet wide by 40 feet tall, filling the Anaheim Convention Center Arena.
Driven by twenty-four 26K projectors, it was one of the largest projection-mapped stages in eSports history.



A four-story cube of light on a downtown Los Angeles rooftop — a one-night Red Bull at Night showcase that walked guests up through the history of technology, from analog to digital to a glimpse of the future.
Conceived and designed by Heather Shaw of Vita Motus and craned onto a helipad, the cube was projection-mapped by eight projectors.


The base visual package for the Bass Pod stage at Electric Daisy Carnival in Las Vegas — the loops that give a festival mainstage its identity all night long.
Heather Shaw of Vita Motus designed the stage; I worked the looks with creative director and lighting designer Michael Fullman of VT Pro Design. The 3D loops were modeled, animated, and rendered in Houdini.


"Wrapping the artist inside his own record."
An interactive projection-mapped system with pre-rendered, shot original, and generative designed content — I was the principal designer of the projection mapping system for the nightclub.
TouchDesigner programming by Peter Sistrom and Jordan Halsey, with architect Ben-Lloyd Goldstein.


Projection-mapped tour visuals for A$AP Rocky — stage visuals built to read big and move with the set.
Hip-hop tour visuals have to hit as hard as the music and hold up across an arena's sightlines.
One of the last public projects before the March 2020 lockdown — photographing two ancient Assyrian tablets at the Getty Villa for photogrammetry reconstruction, escorted through an underground passageway to the closed, misty museum.


A large-scale outdoor projection mapping event at USC's Meldman Family Cinematic Arts Park — a one-night audio-visual experience combining live and pre-recorded music, dance, and large-scale projection, produced by the John C. Hench Division with Professors Michael Patterson and Candace Reckinger.
I built the TouchDesigner system that drove it.
Also in projection mapping