The Bass Pod stage at Electric Daisy Carnival Las Vegas, lit at night

Projection Mapping — VT Pro Design (Acronym)

EDC Bass Pod

Las Vegas · 2015 Houdini · Maya · After Effects Festival Stage Content

The loops that give a festival mainstage its identity all night long

In 2015 I designed and animated the base visual package for the Bass Pod stage at Electric Daisy Carnival in Las Vegas. Heather Shaw of Vita Motus designed the stage; I worked the looks with creative director and lighting designer Michael Fullman of VT Pro Design.

The 3D loops were modeled, animated, and rendered in Houdini, with additional elements built in Maya, then composited and animated in After Effects for the pixel-mapped surfaces.

Why it matters: festival stage content has to loop seamlessly for hours and read across two very different canvases at once — crisp high-resolution video and coarse pixel-mapped LED — all from a single design.

ClientInsomniac / EDC
Production CompanyVT Pro Design (Acronym)
Production DesignVita Motus (Heather Shaw)
Creative DirectorMichael Fullman
Jordan HalseyDesign & Animation

The package included

01

The Stage

EDC Las Vegas · Vita Motus Design

The Bass Pod stage, designed by Heather Shaw of Vita Motus — the physical canvas the whole package was built for, running in front of the crowd at Electric Daisy Carnival.

The Bass Pod stage at EDC Las Vegas with content running
02

The Dirty Look

Houdini · Loopable 3D Content

Frames from the base loop package in its industrial look — modeled, animated, and rendered in Houdini at the stage's native ultra-wide format.

Every loop had to cycle seamlessly for hours without a visible seam.

Ultra-wide stage loop frame, industrial interior look
Ultra-wide stage loop frame, industrial interior look
Ultra-wide stage loop frame, industrial interior look
Ultra-wide stage loop frame, industrial interior look

"Loop seamlessly for hours and read across two very different canvases at once all from a single design."

03

The HUD Look

Houdini · Maya · After Effects

A second family of looks in the package — graphic, readout-style frames built for the stage's dual canvases: crisp high-resolution video and coarse pixel-mapped LED.

Elements were built in Maya, then composited and animated in After Effects for the pixel-mapped surfaces.

Ultra-wide HUD-style stage loop frame
Ultra-wide HUD-style stage loop frame, variation
Ultra-wide HUD-style stage loop frame
Ultra-wide HUD-style stage loop frame, variation
Ultra-wide HUD-style stage loop frame
Ultra-wide HUD-style stage loop frame, variation
04

Hex, Pipe & Tunnel

Houdini · Seamless Loops

More looks from the base package — rotating pipe, wireframe tunnel, and hex frames, each a 3D loop rendered in Houdini and built to give the stage its identity all night long.

Ultra-wide hex-pattern stage loop frame
Ultra-wide rotating pipe stage loop frame
Ultra-wide wireframe tunnel stage loop frame