Projection Mapping — VT Pro Design (Acronym)
In 2015 I designed and animated the base visual package for the Bass Pod stage at Electric Daisy Carnival in Las Vegas. Heather Shaw of Vita Motus designed the stage; I worked the looks with creative director and lighting designer Michael Fullman of VT Pro Design.
The 3D loops were modeled, animated, and rendered in Houdini, with additional elements built in Maya, then composited and animated in After Effects for the pixel-mapped surfaces.
Why it matters: festival stage content has to loop seamlessly for hours and read across two very different canvases at once — crisp high-resolution video and coarse pixel-mapped LED — all from a single design.
The package included
The Bass Pod stage, designed by Heather Shaw of Vita Motus — the physical canvas the whole package was built for, running in front of the crowd at Electric Daisy Carnival.

Frames from the base loop package in its industrial look — modeled, animated, and rendered in Houdini at the stage's native ultra-wide format.
Every loop had to cycle seamlessly for hours without a visible seam.




"Loop seamlessly for hours and read across two very different canvases at once — all from a single design."
A second family of looks in the package — graphic, readout-style frames built for the stage's dual canvases: crisp high-resolution video and coarse pixel-mapped LED.
Elements were built in Maya, then composited and animated in After Effects for the pixel-mapped surfaces.






More looks from the base package — rotating pipe, wireframe tunnel, and hex frames, each a 3D loop rendered in Houdini and built to give the stage its identity all night long.


