Jordan Reece Halsey — Los Angeles
I'm a Los Angeles multimedia designer and video artist. I teach at USC's School of Cinematic Arts and direct the Ganek Immersive Studio — an incubator for VR, AR, XR, and immersive work.
I've made work for Madonna, Michael Jackson, and Walt Disney Studios. I was on the seminal Amon Tobin ISAM 2.0 tour, and I was the first person to put Lytro's lightfield camera into full production — visual effects and lightfields combined.
As a technical director I've run R&D with Google, The Foundry, The Getty, Qualcomm, and Intel — always the same question: where do technology, installation, and art meet?
The short version
First job: set designer on Fox's VR5, hired by production designer Nina Ruscio — drafting a union show as an art-department assistant. Then art director and construction coordinator on Crossworlds with Rutger Hauer.
It was my last physical-production job.


"I decided I liked working on a computer much better."
Hired as a graphic designer; ended up designing and overseeing construction of the Melrose flagship store — modeled and drafted entirely in FormZ, finished in Illustrator, permits pulled by hand at Building & Safety.
Budget constraint: there wasn't one. The store got a rear-projection video wall — unseen at the time — and cabinetry by a Romanian master carpenter, finished in automotive paint.


Visualizing stages for Bruce Rogers' Venice studio: Britney Spears' first concert at Disneyland's Tomorrowland, Hanson, Joni Mitchell — then Ricky Martin's world tour, Mariah Carey, and the Windows 2000 launch.
My company, Parallax Productions, produced every CG animation in Madonna's "Thunderpuss Mega-Mix" video — four artists in Maya 2.0 and a rented render farm pushing serious frame counts for the era.


One of four on-site video artists for Michael Jackson's world tour — Burbank, then the Forum every day, then Staples Center.
We were all at Staples Center the day he died. One of the most surreal days of my life.


From the seminal Amon Tobin ISAM 2.0 tour to 22 projectors at BlizzCon, to hundreds of projectors mapping a kilometer of the ancient city of Diriyah, Saudi Arabia.
Recently: supervising projection at the Getty, and mapping a 100-year-old grain silo in Shenzhen.
Full-time Professor of Practice at USC's School of Cinematic Arts — teaching Projection Mapping, Houdini, and Unreal Engine.
Directing the Ganek Immersive Studio: VR, AR, XR, Apple Immersive Video, and whatever's next. Current focus: real-time development, generative design, and AI.
Publications