Game World Design — Entropia Universe
Next Island was Entropia Universe's "paradise" planet — a world of tropical beaches, lush landscapes, and time-travel adventure, released in December 2010.
As Lead Designer I led the team of artists, animators, and world builders who designed and built the planet in Crytek's Sandbox (CryEngine 2), inside Entropia's real-cash-economy MMO.
Why it matters: a paradise that also has to function as a persistent, economy-driven game world means every beautiful vista is also a playable, buildable space.
A whole planet of tropical beaches and lush landscapes, designed and built by a team of artists, animators, and world builders inside Crytek's Sandbox.
Every location had to hold up as a place players live in — not just look at.


"Every beautiful vista is also a playable, buildable space —"
Next Island ran inside Entropia's persistent, real-cash-economy MMO — a world that had to stay beautiful while players hunt, trade, and build in it.
The paradise look and the economy-driven design are the same set of decisions, made together.




Frames from the build — the planet taking shape in Crytek's Sandbox on the way to its December 2010 release.