Jack in the Box Brunchfast 360 foodscape

Virtual Reality — VR Playhouse

Jack in the Box

360° VR Foodscape ZBrush · Houdini · Nuke Brunchfast Launch

A breakfast menu you can stand inside

A 360° VR world for Jack in the Box's Brunchfast launch, built at VR Playhouse. Hash-brown boulders, egg-yolk flowers, a croissant moon — the whole menu, turned into a landscape.

Why it matters: in VR the food isn't on a plate, it's the terrain — so every biscuit and pepper had to hold up as a place, not a prop.

StudioVR Playhouse
ClientJack in the Box — Brunchfast
Role — Jordan Halsey3D Artist · Modeling & FX
ToolsZBrush · SideFX Houdini · Nuke
Year2017

What went into it

01

The Brunchfast World

360° Environments · Day & Night

Two full worlds, rendered as equirectangular 360s — a sunrise hash-brown canyon and a midnight field of sunny-side-up flowers under a croissant moon.

Built to surround the viewer completely, top to bottom.

Night foodscape — egg flowers and a croissant moon
Night world — 360° equirectangular render
Brunchfast world render
Brunchfast world render
02

Food, Sculpted

ZBrush · Hero Assets

The hero breakfast sandwiches — croissant, biscuit, and muffin, stacked with bacon, egg, and cheese — were sculpted in ZBrush at millions of points.

Detailed enough to become cliffs and boulders a viewer could get right up against.

Breakfast sandwich sculpts in ZBrush
Food sculpt detail in ZBrush
Food sculpt Food sculpt Food sculpt

"The food isn't on a plate — it's the terrain "

03

Grown in Houdini

L-Systems · Instancing · Comp

The vegetation was procedural — pepper vines grown with L-systems, then scattered across the terrain with Houdini instancing to fill a whole horizon cheaply.

Everything came together in Nuke for the final 360.

L-system pepper vine, red
L-system pepper vine, green
Houdini instancing Houdini scene assembly Nuke compositing