Virtual Reality — Master of Shapes
Go-Karts VR was a virtual-reality karting project with Master of Shapes. Primary level design and asset production were done in Houdini.
A series of procedural tools allowed for quick iteration and a fully procedural pipeline through to Unreal Engine — the level could change and rebuild without hand-rework downstream.
Primary level design and asset production were done in Houdini, built as a series of procedural tools.
Procedural meant quick iteration — the track and its assets could be regenerated instead of remodeled.




"Quick iteration — a fully procedural pipeline through to Unreal Engine."
The procedural Houdini output flowed straight into Unreal Engine — one pipeline from level design to the real-time world.




Frames from the finished real-time world — the level as riders see it.


A short teaser of the world in motion.