Point-cloud reconstruction of the grandmother's house from Girl

Virtual Reality — VR Playhouse

Girl

Joshua Tree, California 360° Video · Virtual Reality Cara VR · Nuke

The story from this young girl's perspective

Girl tells the story of a 16-year-old girl who finds herself living with her grandmother in Joshua Tree, California, following the breakdown of her parents' marriage. VR Playhouse, a creative studio specializing in creating virtual and augmented realities, used the medium of 360 video and VR to bring the story to life.

Audiences experience the story from the young girl's perspective through the use of Foundry's Cara VR for Nuke — the virtual reality plug-in toolset that dramatically speeds up the challenging process of stitching and compositing 360° video footage.

As the story unfolds, she discovers her grandmother's house — which at first appears haunting, but later becomes more inviting and cheerful.

StudioVR Playhouse
ClientVR Playhouse Originals
Medium360° Video · Virtual Reality
ToolsFoundry Cara VR · Nuke
01

Stitching the 360

Cara VR · Nuke · Camera Solving

Every shot begins as a ring of overlapping camera views. Cara VR's camera solver inside Nuke aligns the rig, matches the views, and rebuilds them into a single seamless latlong panorama.

It is the challenging part of 360° production — and the toolset that dramatically speeds it up.

Cara VR camera solver with spherical rig layout in NukeX
Camera solve tracks over a latlong panorama in NukeX
Stitched 360 panorama of the bedroom in the Nuke viewer Solved latlong frame with the sixteen-camera read graph below Stereo stitch settings and stitched panorama in NukeX
Dual-monitor stitching session across NukeX and Photoshop
02

Disparity & Depth

Cara VR · Nuke · Compositing

Under the finished frames sits the data layer — disparity maps and depth channels generated in Cara VR, driving the stitch and the compositing work on every shot.

Shot comps were assembled and refined in Nuke, shot by shot through the house.

Disparity map generated from the sixteen-camera stitch in NukeX
Nuke comp with stereo panoramas, point-cloud viewer, and depth kernels
Shot comp in Nuke with nadir patch and zenith fix node groups
Deep render workflow in NukeX with cubemap transforms

"At first haunting later, inviting and cheerful."

03

The House as Point Cloud

Depth Data · 3D Reconstruction

Depth pulled from the stitched footage rebuilds the grandmother's house as a point cloud — the rooms of the story reconstructed in three dimensions inside Nuke.

Framed paintings, quilts, and furniture dissolve into contours of data, then resolve back into the space the audience stands in.

Point-cloud reconstruction of the bedroom wall and gilded frame
Point cloud of the bedroom with camera rig at its center
Deep point-cloud view of the bed and dresser in NukeX
04

Building the World

Compositing · CG Elements

The finished 360° frames carry the desert into the house — the grandmother's rooms composited full-circle, ready to surround the viewer.

Every surface of the panorama had to hold up, because in VR the audience can look anywhere.

Houdini point-cloud scene beside the Nuke comp on a dual-monitor workstation
Full latlong panorama of the bedroom with Joshua trees in the Nuke viewer