Houdini & Projection Mapping — VT Pro Design (Acronym)
For Kaskade's tour I built the visuals for the tracks "Runaway" and "Atmosphere" — particle systems, dynamic smashes, and a series of loopable terrains with simulated auroras.
The hardest part was the terrain: landscapes that had to feel alive and endless while looping without a visible seam. Everything was simulated and rendered in Houdini, then composited in Nuke and After Effects.
Why it matters: a looping terrain that never shows the seam is deceptively hard to build — and that illusion of an infinite world is what keeps a live set from ever feeling repetitive.
The package included
A series of loopable terrains with simulated auroras — landscapes that had to feel alive and endless while looping without a visible seam.
Simulated and rendered in Houdini, composited in Nuke and After Effects.


"The illusion of an infinite world is what keeps a live set from ever feeling repetitive."
Particle systems built for the live show — FX animation simulated and rendered in Houdini.




Dynamic smashes — destruction simulation cut to the music, rendered out of Houdini and finished in Nuke and After Effects.
The content in performance — where a seamless loop earns its keep, set after set, night after night.
