Virtual Reality — VR Playhouse
A virtual reality visualization for Costa Palmas, the Four Seasons resort development on Baja's East Cape, north of Cabo San Lucas — built while the resort itself was still under construction. The experience let buyers and stakeholders walk the property years before it existed.
All of the work was done in Houdini and Unreal Engine 4: environment and asset preparation procedurally in Houdini, with the real-time experience assembled and rendered in Unreal. The resort is now built and open — the real thing can be visited at fourseasons.com/loscabos.
Why it matters: architectural VR is pre-visualization with real money on the line. The experience had to be convincing enough to sell a place that didn't exist yet.
The build included
The experience was assembled and rendered in Unreal Engine 4 — beach club, pools, and pavilions running live, so buyers and stakeholders could walk the property.
Every frame here is the engine, not a render farm.




Flyovers of the resort environment — the property seen in motion, from arrival to the beach club.
"Convincing enough to sell a place that didn't exist yet —"
Environment and asset preparation was done procedurally in Houdini, then brought into the Unreal editor — arrival court, beach club, and plantings built as one pipeline.


More views of the resort environment — the beaches, pools, and pavilions of Baja's East Cape, standing in the engine before they stood in the sand.

