Virtual Reality — VR Playhouse
Cinematic content for Skydance Interactive's Archangel — the crew of a giant war machine and the world they fight for, built at VR Playhouse.
Why it matters: in a headset the camera can get inches from a face or a control panel — so every character and surface had to hold up at arm's length.
The work covered
The crew — lit inside the machine, faces caught between cold instrument glow and warm alarm light.
Skin, stubble, worn fabric, and rank patches all had to survive a close, unblinking VR camera.






Uniforms and gear were textured in Mari — base color, roughness, metallic, and normal, painted at 4K against a PBR shader.
Faces were unwrapped and hand-painted so skin held detail from every angle.


"It has to hold up at arm's length —"
Characters were modeled and rigged in Maya; cockpits and the command center were assembled and lit in Houdini, then rendered in Mantra.
Everything finished as separated render passes for full control in comp.



