Archangel VR cockpit hard-surface detail

Virtual Reality — VR Playhouse

Archangel

Character & Hard-Surface Art Maya · Houdini · Mari Skydance Interactive · 2017

Film-quality cast and cockpits for a VR mech war

Cinematic content for Skydance Interactive's Archangel — the crew of a giant war machine and the world they fight for, built at VR Playhouse.

Why it matters: in a headset the camera can get inches from a face or a control panel — so every character and surface had to hold up at arm's length.

StudioVR Playhouse
ClientSkydance Interactive — Archangel
Role — Jordan Halsey3D Artist · Lookdev & Texturing
ToolsAutodesk Maya · SideFX Houdini (Mantra) · Foundry Mari
Year2017

The work covered

01

The Cast

Character Lookdev · Cockpit Lighting

The crew — lit inside the machine, faces caught between cold instrument glow and warm alarm light.

Skin, stubble, worn fabric, and rank patches all had to survive a close, unblinking VR camera.

Pilot lit inside the cockpit
USFF officer
Pilot in profile at the controls
Pilot lit in blue
The antagonist, eyes lit red
The antagonist in smoke and red light
02

Texturing Pipeline

Mari · PBR · Unreal Shading

Uniforms and gear were textured in Mari — base color, roughness, metallic, and normal, painted at 4K against a PBR shader.

Faces were unwrapped and hand-painted so skin held detail from every angle.

PBR uniform texturing in Mari
Unwrapped face texture map

"It has to hold up at arm's length "

03

Modeled & Rendered

Maya · Houdini · Mantra

Characters were modeled and rigged in Maya; cockpits and the command center were assembled and lit in Houdini, then rendered in Mantra.

Everything finished as separated render passes for full control in comp.

Command-center environment wireframe in Houdini
Cockpit hard-surface render in Houdini
Character head modeled in Maya
Finished comped character render