VR Go-Karts | Intel | Master of Shapes | Virtual Reality

Creative Technologist: Adam Amaral
Game Development: Rob Meza & Jordan Halsey
Engineering: Jonathan Moore
Motion Capture: Black Traxxz



Procedural Asset Design

Primary level design and asset production were done in Houdini. Using Houdini Digital Assets I was able to create a series of procedural tools that allowed for quick iteration. This also allowed for a fully procedural pipeline through to Unreal Engine.

Level Design

Primary level design and asset production were done in Houdini. Using Houdini Digital Assets I was able to create a series of procedural tools that allowed for quick iteration. This also allowed for a fully procedural pipeline through to Unreal Engine.

In-Engine Footage

Some footage of just moving around in Unreal Engine.

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