VR Go-Karts | Intel | Master of Shapes | Virtual Reality
Creative Technologist: Adam Amaral
Game Development: Rob Meza & Jordan Halsey
Engineering: Jonathan Moore
Motion Capture: Black Traxxz
Creative Technologist: Adam Amaral
Game Development: Rob Meza & Jordan Halsey
Engineering: Jonathan Moore
Motion Capture: Black Traxxz
Primary level design and asset production were done in Houdini. Using Houdini Digital Assets I was able to create a series of procedural tools that allowed for quick iteration. This also allowed for a fully procedural pipeline through to Unreal Engine.
Primary level design and asset production were done in Houdini. Using Houdini Digital Assets I was able to create a series of procedural tools that allowed for quick iteration. This also allowed for a fully procedural pipeline through to Unreal Engine.
Some footage of just moving around in Unreal Engine.