![Virtual Reality Go-Karts](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/jordan-halsey-mos-go-karts-virtual-reality-9.webp)
Virtual Reality Go-Karts | Master of Shapes | 2018
Virtual Reality Go-Karts | Master of Shapes
Creative Technologist: Adam Amaral
Game Development: Rob Meza & Jordan Halsey
Engineering: Jonathan Moore Motion Capture: Black Traxx
Level Design Primary level design and asset production were done in Houdini using a series of procedural tools that allowed for quick iteration and a fully procedural pipeline through to Unreal Engine
![Virtual Reality Go-Karts Unreal Engine](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/jordan-halsey-mos-go-karts-virtual-reality-10.webp)
Unreal Engine 4.5 Environment Modeling and Lighting
![Virtual Reality Go-Karts Unreal Engine](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/jordan-halsey-mos-go-karts-virtual-reality-13.webp)
![Virtual Reality Go-Karts Unreal Engine](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/jordan-halsey-mos-go-karts-virtual-reality-15.webp)
![Virtual Reality Go-Karts Unreal Engine](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/jordan-halsey-mos-go-karts-virtual-reality-16.webp)
Houdini Environment Procedural Modeling
![Level Design Primary level design and asset production were done in Houdini using a series of procedural tools.](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/intellikarts_case_study_houdini_001.webp)
![Level Design Primary level design and asset production were done in Houdini using a series of procedural tools.](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/intellikarts_case_study_houdini_004.webp)
![Level Design Primary level design and asset production were done in Houdini using a series of procedural tools.](https://jordanhalsey-public.s3.us-west-2.amazonaws.com/Images/Projects/Master-Of-Shapes/Virtual-Reality-Go-Karts/intellikarts_case_study_houdini_006.webp)