Virtual Reality Go-Karts | Master of Shapes | 2018
Virtual Reality Go-Karts | Master of Shapes
Creative Technologist: Adam Amaral
Game Development: Rob Meza & Jordan Halsey
Engineering: Jonathan Moore Motion Capture: Black Traxx
Level Design Primary level design and asset production were done in Houdini using a series of procedural tools that allowed for quick iteration and a fully procedural pipeline through to Unreal Engine