Archangel | Virtual Reality | Skydance | VR Playhouse
Client – Skydance Interactive
Company – VR Playhouse
Producer – Ian Forester, Christina Heller
Technical Director & Art Lead – Jordan Halsey
Lead Character Artist – Brandon Johnson
Zbrush Artist – Mike Kash
Houdini Artist – Andrew Stutchlick
Nuke Artist – Albert Cook
VR Playhouse was hired by Skydance Interactive to create a series of cinematic and in-game elements for the Virtual Reality game Archangel. As technical Director and Lead Artist, my role was to design our project pipeline and oversee the art team. The character work was all done in Maya, environments were all modeled and assembled in Houdini, and everything was rendered in Houdini with Mantra, and composited in Nuke.
Environment Modeling in SideFX Houdini
Character Design Rendering and Compositing with Mantra and Nuke
Character Animation with Maya
The character Animation created with Maya was exported as Alembic caches for rendering in Houdini using m