Discipline — 03

Volumetric Video

Point Clouds Lightfields Lidar Gaussian Splats

Capturing reality as a volume, not a frame

I've been chasing volumetric reconstruction since the early days of photogrammetry and Lytro's light-field camera — from point-cloud pipelines through Nuke and Houdini to real-time lidar capture and, today, gaussian splatting.

This page collects that thread: commercial VR projects, lightfield firsts, and current research at USC's Ganek Immersive Studio.

01

Point Clouds as Volumetric Capture

Nuralize · Atom View · Nuke · Houdini

Working with Nuralize and Atom View to process point-cloud footage through Nuke and Houdini, driving simulation work from captured volumetric data. [Expand: pipeline detail, imagery.]

02

Girl

VR Playhouse · Cara VR · 360° Stereo

A narrative 360° piece set in Joshua Tree — stereo stitching and compositing with Foundry's Cara VR for Nuke. [Expand: stills from the compositing work.]

03

Moon

Lytro · VR Playhouse · Velodyne Lidar · Reality Capture

The first lightfield-and-CGI integrated short. Technical direction across lidar capture, photogrammetry in Reality Capture, and HDR lighting documentation. [Expand: project stills + link.]

"The frame was never the point the space was."

04

Real-Time Volumetric Lidar

Ouster · TouchDesigner

Live volumetric capture with Ouster lidar streamed into TouchDesigner for real-time rendering and performance work.

05

Gaussian Splatting

Ganek Immersive Studio · USC · Current Research

[New section: current gaussian-splat capture and rendering work — candidate for an interactive in-browser splat viewer built with Three.js/WebGL.]

Getty scan stand-in Getty scan stand-in