Discipline — 03
I've been chasing volumetric reconstruction since the early days of photogrammetry and Lytro's light-field camera — from point-cloud pipelines through Nuke and Houdini to real-time lidar capture and, today, gaussian splatting.
This page collects that thread: commercial VR projects, lightfield firsts, and current research at USC's Ganek Immersive Studio.
Working with Nuralize and Atom View to process point-cloud footage through Nuke and Houdini, driving simulation work from captured volumetric data. [Expand: pipeline detail, imagery.]
A narrative 360° piece set in Joshua Tree — stereo stitching and compositing with Foundry's Cara VR for Nuke. [Expand: stills from the compositing work.]
The first lightfield-and-CGI integrated short. Technical direction across lidar capture, photogrammetry in Reality Capture, and HDR lighting documentation. [Expand: project stills + link.]
"The frame was never the point — the space was."
Live volumetric capture with Ouster lidar streamed into TouchDesigner for real-time rendering and performance work.
[New section: current gaussian-splat capture and rendering work — candidate for an interactive in-browser splat viewer built with Three.js/WebGL.]