Create Cyberpunk Cities with Houdini and Unreal Engine Lesson One
Create Cyberpunk Cities with Houdini and Unreal Engine Lesson One
Create Cyberpunk Cities with Houdini and Unreal Engine Lesson One
In this first lesson, we start to build the foundational skills needed. It is important to have a strong understanding of how attributes work in Houdini. We begin our investigation into For Loops by looking at both For Each Point and For Each Primitive. We cover how we can use expressions in Houdini to randomize our geometry with Point and Primitive Attributes. We use the Geometry Spreadsheet to examine and troubleshoot our attributes.