Titanopolis skyline at dusk inside Unreal Engine

Procedural Worldbuilding — Reel FX / Netflix

Super Giant Robot Brothers

Netflix Series · 2022 Houdini · Houdini Engine · Unreal Engine First series made entirely in a real-time engine

A city that lives inside the engine

Super Giant Robot Brothers is a Netflix animated series from Reel FX (2022, directed by Mark Andrews) — the first series created entirely inside Unreal Engine, rendered in real time rather than on a render farm.

My work was the procedural city: a Houdini HDA system that generates Titanopolis, the show's home city, as a kit of district generators — downtown, residential, industrial, retail, and resort blocks growing from terrain — streamed directly into Unreal Engine as live Houdini Engine assets. Artists could reshape whole districts in the level without leaving the editor.

StudioReel FX
ClientNetflix
DirectorMark Andrews
Jordan HalseyProcedural City System — Houdini · Houdini Engine · Unreal Engine
01

The City System

Houdini · Procedural HDAs

Titanopolis starts as procedural district generators in Houdini — terrain, road networks, and building blocks that grow downtown towers, suburbs, and industrial zones from the same rule set.

One system, versioned as HDAs, so the whole city stays regenerable at any point in production.

Titanopolis procedural city in Houdini
Titanopolis procedural city in Houdini
Houdini district generator detail Houdini district generator detail Houdini district generator detail
Houdini city block system
Houdini city block system

"On a real-time show, the environment pipeline is the render pipeline."

02

Live in Unreal

Houdini Engine · Real-Time

The generators stream into Unreal as live Houdini Engine assets — downtown, residential, industrial, and resort districts sitting in the level as editable actors on the Titanopolis terrain.

Because the show renders in-engine, this is the finished world: art-directable to the end, no bake-out between design and final frame.

Titanopolis districts in Unreal Engine
Titanopolis districts in Unreal Engine
Houdini Engine assets in the Unreal level Houdini Engine assets in the Unreal level Houdini Engine assets in the Unreal level
Titanopolis in-engine dusk lighting
Titanopolis in-engine dusk lighting