Music Video — Madonna / GHV2
For Madonna's GHV2 (Greatest Hits Volume 2), I was Lead Artist and Technical Director on the CG video cut to the Thunderpuss "Megamix" — a fast-moving visual remix built around Thunderpuss's megamix of her hits, released in 2001.
All of it was modeled, animated, and rendered in Maya 2.0, on a 60-computer render farm — serious horsepower for the era.
Why it matters: this was early-days production CG at scale — leading the art and owning the pipeline on a major-label music project back when a 60-node farm was a big deal.
The video lives inside a single CG world — a cavernous concrete hall with dark water for a floor, modeled, animated, and rendered entirely in Maya 2.0.
Light shafts, fog, and reflections set the mood the megamix moves through.





"Early-days production CG at scale — back when a 60-node farm was a big deal."
The remix plays out as corridors of hanging screens — the hits streaming past frame by frame as the camera drives through the gallery.
Every screen is a CG object in the scene, catching light and reflecting in the water below.


Between the fast cuts, the hall opens up for monumental single frames — one image, one screen, filling the space.
Rendered across the 60-node farm, these are the frames the whole remix keeps returning to.


