Mirrored monumental screens of Madonna flanking a dark CG hall

Music Video — Madonna / GHV2

Madonna (Thunderpuss Mega Mix)

GHV2 · 2001 Maya 2.0 · 60-Node Render Farm Lead Artist & Technical Director

A fast-moving visual remix of her hits

For Madonna's GHV2 (Greatest Hits Volume 2), I was Lead Artist and Technical Director on the CG video cut to the Thunderpuss "Megamix" — a fast-moving visual remix built around Thunderpuss's megamix of her hits, released in 2001.

All of it was modeled, animated, and rendered in Maya 2.0, on a 60-computer render farm — serious horsepower for the era.

Why it matters: this was early-days production CG at scale — leading the art and owning the pipeline on a major-label music project back when a 60-node farm was a big deal.

ArtistMadonna
RemixThunderpuss (Barry Harris & Chris Cox)
ReleaseGHV2 / Greatest Hits Volume 2 (2001)
ToolsMaya 2.0, 60-node render farm
Jordan HalseyLead Artist & Technical Director
01

The Space

Maya 2.0 · CG Environment

The video lives inside a single CG world — a cavernous concrete hall with dark water for a floor, modeled, animated, and rendered entirely in Maya 2.0.

Light shafts, fog, and reflections set the mood the megamix moves through.

Dark CG hall with tilted glowing windows over water
Silhouetted figure in volumetric light shafts
Wide view of the concrete hall with small glowing screens
Screens reflecting in the water floor of the CG hall
Silhouetted dancer framed in glowing panels

"Early-days production CG at scale back when a 60-node farm was a big deal."

02

The Gallery of Screens

Visual Remix · Hit After Hit

The remix plays out as corridors of hanging screens — the hits streaming past frame by frame as the camera drives through the gallery.

Every screen is a CG object in the scene, catching light and reflecting in the water below.

Corridor of hanging screens receding into the hall
Row of hanging screens with close-up detail frames
Cluster of suspended vertical screens Tilted hanging screen seen from below Screens passing close to camera in the gallery
03

The Portraits

Monumental Frames · Final Renders

Between the fast cuts, the hall opens up for monumental single frames — one image, one screen, filling the space.

Rendered across the 60-node farm, these are the frames the whole remix keeps returning to.

Single monumental screen glowing over the water floor
Split double-panel screen hanging in the dark hall
Mirrored pair of screens facing each other across the hall