Tour Visuals — GoldenLA
A run of tour content for Arcade Fire, produced at GoldenLA. Every look starts from a technique — slit-scan, gradients, particle fields — rather than a filmed plate.
Why it matters: abstract, non-literal imagery reads from the back of an arena and never dates the show to a place or a year.
The package included
Slit-scan samples one column of the frame across time, so a moving subject stretches into a continuous ribbon.
The result reads as pure motion — no recognizable objects, no cars — which is exactly why it holds up on a stadium screen.


Slow-moving color fields built to wash the whole stage in one tone and shift with the music. Simple by design — the lighting rig does the rest.


Concentric ring geometry that pulls the eye into deep space — a moving tunnel that gives the flat screen real depth.


"Motion, not footage —"
The organic passes are Houdini fluid and particle sims — dense, drifting fields that never loop obviously.
Simulated at scale, then rendered as clean plates ready to drop into the show.




The show ran in TouchDesigner — content built to play and respond live, not as fixed video files.
One system drives the looks, holds frame rate, and stays cueable through the set.

