Arcade Fire slit-scan tour visual

Tour Visuals — GoldenLA

Arcade Fire

Concert Content Houdini · TouchDesigner Slit-Scan · Gradients · Real-Time

Stage visuals built from motion, not footage

A run of tour content for Arcade Fire, produced at GoldenLA. Every look starts from a technique — slit-scan, gradients, particle fields — rather than a filmed plate.

Why it matters: abstract, non-literal imagery reads from the back of an arena and never dates the show to a place or a year.

StudioGoldenLA
ClientArcade Fire
Technical | Art DirectorJordan Halsey
ToolsSideFX Houdini · TouchDesigner
Year[Add tour / year]

The package included

01

The Slit-Scan Look

Time-Displacement · Motion Smear

Slit-scan samples one column of the frame across time, so a moving subject stretches into a continuous ribbon.

The result reads as pure motion — no recognizable objects, no cars — which is exactly why it holds up on a stadium screen.

Slit-scan tour visual
Slit-scan tour visual
Slit-scan detail Slit-scan detail Slit-scan detail
02

Gradients

Color Fields · Animated Ramps

Slow-moving color fields built to wash the whole stage in one tone and shift with the music. Simple by design — the lighting rig does the rest.

Gradient color field
Gradient color field
Gradient color field wide
Animated gradient field
03

Space Rings

Procedural Geometry · Depth

Concentric ring geometry that pulls the eye into deep space — a moving tunnel that gives the flat screen real depth.

Space rings visual
Space rings visual

"Motion, not footage "

04

Fluid & Particles

Houdini · Simulation

The organic passes are Houdini fluid and particle sims — dense, drifting fields that never loop obviously.

Simulated at scale, then rendered as clean plates ready to drop into the show.

Houdini fluid particle simulation
Houdini fluid particle simulation
Houdini fluid detail
Houdini fluid detail
05

Real-Time Playback

TouchDesigner · Live Control

The show ran in TouchDesigner — content built to play and respond live, not as fixed video files.

One system drives the looks, holds frame rate, and stays cueable through the set.

TouchDesigner real-time tour visuals
TouchDesigner real-time tour visuals
TouchDesigner real-time tour visuals wide
Real-time playback — TouchDesigner