Projection Mapping — V-Squared Labs
All comp sizes were a whopping 14600 × 1752. Most of the 3D work I did was rendered at this resolution, and where applicable the full frame render is shown here. Images with an overlay pixel map were rendered at some other resolution and composited in After Effects; some were rendered at 1920 × 1080 and tiled. The bulk of the 3D work was done in Houdini and rendered in Mantra, with a few select projects completed in Maya and Mental Ray.
As a team we were extremely limited not only by the sheer resolution but by time constraints. Looks were delivered Saturday morning, with each artist usually getting between two and four songs — full loopable animations, intros or pops due by Monday 6am. Changes and fixes Tuesday. Screaming and disasters by Wednesday 2–3pm.
In a few special cases this page also includes pieces that never made the air for a variety of reasons — but ones still worth viewing.
The weekly turnaround included
Where applicable, the work is shown at the full 14600 × 1752 frame — the actual comp size delivered for the stage. Most of the 3D was rendered at this resolution directly.
The bulk of it built in Houdini and rendered in Mantra.
"Looks Saturday. Finals Monday 6am. Fixes Tuesday. Screaming by Wednesday —"
Each artist usually carried two to four songs a week — every one needing a full loopable animation plus intros or pops, at full stage resolution.
Not everything ran at the monster frame. Some images were rendered at 1920 × 1080 and tiled in After Effects; overlay pixel-map pieces were rendered at other resolutions and composited into the delivery frame.
Included among these are a few pieces that never made the air — still worth viewing.

