Deadmau5 Juno Awards performance visuals

Houdini — VT Pro Design (Acronym)

Deadmau5

Hamilton, Ontario · 2014–2015 Houdini · Alembic · Redshift / Maya Juno Awards Broadcast

Camera-ready for a single live take in front of millions

In 2014 and 2015 I produced a run of pieces with Jeff Smith of Eye Vapor and Michael Fullman of VT Pro Design for Deadmau5 — starting with year-end shows, and a chance to stretch both real-world model-making and CG.

The centerpiece came in early 2015: visuals for Deadmau5's Juno Awards performance of "Seeya," his new single with vocalist Colleen D'Agostino, at the ceremony in Hamilton, Ontario. Michael and I shot the live-action visuals; I handled all the additional CG. Short turnaround, huge render sizes — everything built in Houdini, exported as Alembic, and rendered in Redshift through Maya.

Why it matters: award-show broadcast leaves no room for error. The content has to be finished, on-model, and camera-ready for a single live take in front of millions.

Production CompanyVT Pro Design (Acronym)
Creative DirectorMichael Fullman
Producer / Creative DirectionEye Vapor (Jeff Smith)
Jordan HalseyCG & Shot Visuals

The run included

01

"Seeya" at the Junos

2015 Juno Awards · Hamilton, Ontario

The centerpiece of the run — visuals for Deadmau5's live Juno Awards performance of "Seeya" with vocalist Colleen D'Agostino. Michael and I shot the live-action; I handled all the additional CG.

One live take, broadcast to millions. Everything had to be finished and on-model before the downbeat.

Juno Awards performance visuals frame
Juno Awards performance visuals frame
Plasma head CG frame
02

Interior Head Panels

Ultra-Wide CG Frames

Ultra-wide interior-head content — huge render sizes on a short turnaround, the format that pushed the pipeline hardest.

Built in Houdini, exported as Alembic, rendered in Redshift through Maya.

Ultra-wide interior head CG panel
Ultra-wide interior head CG panel
Ultra-wide interior head CG panel
Ultra-wide interior head CG panel

"Award-show broadcast leaves no room for error."

03

Cities & Forests

CG Environments · Houdini

Full CG environments from the run — city and forest worlds built in Houdini and rendered in Redshift through Maya.

A chance to stretch both real-world model-making and CG.

CG city environment frame
CG city environment frame
CG forest environment frame CG forest environment frame CG forest environment frame
CG city environment frame
CG city environment frame
04

Fluids & Fiber

Simulation · Houdini → Alembic → Redshift

Fluid and fiber simulation passes — the Houdini work exported as Alembic and rendered in Redshift through Maya to hit broadcast frame sizes on the clock.

Fluid simulation frame
Fluid simulation frame
Fiber loop simulation frame Fiber loop simulation frame Fiber loop simulation frame