Touchdesigner | Instancing

Houdini | Rendering with Mantra | 01

An introduction to rendering with Houdini with Mantra. We cover various aspects of rendering a scene, from lighting and camera to setting up multi-pass .exr rendering. The different kinds of light that we have in Houdini and how we can use the GI Light to create point clouds for both indirect illumination and caustics. We look at how Mantra handles sampling and how we can troubleshoot noisy renders. This is as a follow up to a lecture for a class I teach in Houdini so the students can re-cap the in-class lecture. I apologize for any lack of polish. Hopefully there will be some good information in there.
You can download a free version of Houdini here.

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