Planet Michael | Realtime MMO | Crytek Sandbox 2.0
Creative Director: Jon Jacobs
I was the technical and art lead at Neverdie Studios supervising a mid-sized team of world builders, modelers, character artists, and animators. Primary asset development was done in 3DS Max with procedural tools and assets created in Houdini. Game engine work was done in a proprietary version of Crytek’s Sandbox 2.0. I oversaw the development and launch of two online worlds under the Entropia Universe, Rocktropia and Next Island.