Botanical Dimensions | Master of Shapes | Immersive Experience
Creative Technologist: Adam Amaral
Game Development: Rob Meza, Jordan Halsey, Jonathan Moore
Sound Design: Canopy L.A
I was brought on by Master of Shapes to do level design, VFX, and look development on an immersive and interactive experience. Built-in Unreal Engine Botanical Dimensions was installed in a warehouse in Los Angeles where a small real-world jungle environment was built. Utilizing a wide variety of plants that were rented the environment was further made immersive with the use of a full Dolby Atmos sound system. The viewer would stand within this space and be in control of a 14′ rear-projected hexagon that flew through the immersive world we created. The environment was further supplemented by interactive L.E.D lighting and fog machines.