Introduction to Houdini Digital Assets

[vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” overlay_strength=”0.3″ column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][image_with_animation image_url=”5486″ alignment=”center” animation=”Fade In” hover_animation=”none” border_radius=”none” box_shadow=”none” image_loading=”default” max_width=”100%” max_width_mobile=”default” img_link=”https://www.jordanhalsey.com/video/mp4/tutorials/houdini/jordan-halsey-houdini_HDA_001.mp4″][vc_column_text]Introduction to  Houdini Digital Assets. In this tutorial, we will examine the fundamentals of creating a simple H.D.A. As an …

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Houdini Height-Fields for Terrains

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Houdini Height-Fields for Terrains

With Houdini height-fields for terrains, we cover the basics of creating terrains in Houdini. Houdini height-fields are 2-dimensional volumes. In addition, they are also native in Unity and Unreal Engine as terrain objects. Above all, creating terrains in Houdini artist-friendly. Moreover, we can create complex and realistic terrains.  Most importantly though Houdini allows us to use this work in other applications. Secondly, as a Houdini Digital Asset, we can use it within Unity, Unreal, Maya, and 3DS Max. Most Importantly, we will learn how to manipulate Houdin terrains in an art directable way. We will look at ways of masking, applying erosion, and adding in variation.  These masks can be used to drive foliage and textures. In conclusion, this makes creating terrains for use in real-time applications a very powerful feature. In further lessons, we will examine how we can use the Terrain Scatter tools

At the conclusion of Houdini height-fields for terrains one should have:

  • A solid understanding of heightfield workflows
  • How to create complex masks 
  • What is the Erode tool and how to use it.
  • How to interact with geometry

This is as a follow up to a lecture for a class I teach in Houdini so the students can re-cap the in-class lecture. I apologize for any lack of polish. Hopefully there will be some good information there.

You can download a free version of Houdin here[/vc_column_text][/vc_column][/vc_row][vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” overlay_strength=”0.3″ column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text]

Other Houdini Tutorials:

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Intro to the Houdini Interface

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Houdini Terrains

[/vc_column_text][divider line_type=”No Line” custom_height=”10″][image_with_animation image_url=”5532″ alignment=”center” animation=”Fade In” hover_animation=”none” border_radius=”none” box_shadow=”none” image_loading=”default” max_width=”100%” max_width_mobile=”default” img_link=”https://jordanhalsey.com/houdini-terrains-with-height-fields”][/vc_column][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/3″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” overlay_strength=”0.3″ column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text]

Simple Point Transformations

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HoudiniTouchdesigner | Unity | Unreal 

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Houdini Terrains In Unreal Engine

[vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” overlay_strength=”0.3″ column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text] Terrain Generation with Houdini Heightfields Houdini Terrains in Unreal Engine. Since Houdini 16 we can do our Unreal terrain generation with Houdini Heightfields. Heightfields are 2D volumes that are commonly …

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