Lidar with Ouster and Touchdesigner

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Instancing Geometry with Touchdesigner

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Instancing with Touchdesigner

In an introduction to instancing geometry in Touchdesigner, I show how we can instance geometry on the GPU.  Instancing allows us to create multiple copies of an object. Since they are just copies, we can create a large number of copies. Moreover, we can give them random scale, coloring, and rotation for variety. In Touchdesigner we use  CHOPS, and now TOPS in order to provide channels for instance. As a result, we can alter and change the instances over time.
An introduction to instancing geometry in Touchdesigner will provide a basic understanding of:

  • How we can generate channel data for Instancing in CHOPS
  • How we use that data on a Geometry Container

You can download a free version of Touchdesigner here.[/vc_column_text][/vc_column][/vc_row][vc_row type=”in_container” full_screen_row_position=”middle” column_margin=”default” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″ shape_divider_position=”bottom” bg_image_animation=”none”][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ column_link_target=”_self” column_shadow=”none” column_border_radius=”none” width=”1/1″ tablet_width_inherit=”default” tablet_text_alignment=”default” phone_text_alignment=”default” overlay_strength=”0.3″ column_border_width=”none” column_border_style=”solid” bg_image_animation=”none”][vc_column_text]

Other Houdini Tutorials:

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Intro to the Houdini Interface

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Houdini Terrains

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Simple Point Transformations

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HoudiniTouchdesigner | Unity | Unreal 

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