Experiments with Photogrammetry

[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″ tablet_text_alignment=”default” phone_text_alignment=”default”][divider line_type=”No Line” custom_height=”10″][vc_column_text]These are some of my initial tests with photogrammetry, testing Agisoft Photoscan. Through my testing, we eventually settled on Reality Capture, a subscription based service with an indie option.[/vc_column_text][divider line_type=”No Line” custom_height=”10″][image_with_animation image_url=”1747″ alignment=”center” animation=”Fade In” box_shadow=”none” max_width=”100%”][divider line_type=”No …

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Vertex Colors in Maya From a Houdini Alembic File

Vertex Colors in Maya From a Houdini Alembic File Since I have been using Redshift as my need speed, go to render engine when I just won’t have time for Mantra.  I have been beefing up my Houdini to Maya Alembic pipeline. While straightforward, there are a few caveats. In this particular case, I was …

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