Blizzcon | Starcraft Stage | Projection Mapping
- Client: Blizzard Entertainment
- Blizzard Lead Producer: Steve Parker
- Blizzard Game Producers: Elisha Cabrera, Tony Hsu, Tim Morten, and Jennifer Owings
- Blizzard Program Managers: Tyler Rosen and Adam Rosen
- VSL Director: Vello Virkhaus
- VSL Producer: Andi Perez
- VSL Production Design: Amanda Hamilton
In 2014, V Squared Labs hired me to design and animate the “Protoss” look for the Starcraft II stage at BlizzCon. The Starcraft stage was the largest projection-mapped stage that I had worked on at that time, at 130ft wide x 40ft high. The 3D projection-mapped stage for the Anaheim Convention Center Arena used twenty-four 26K projectors. The size of the projection surface helped make this the second largest projection-mapped stage in eSports history with the highest pixel count. The large resolution was challenging due to a short turnaround time. We received many assets from Blizzard but being game-based assets, incorporating them into a specific high-resolution stage design was challenging. The design and modeling work had to be started from scratch. The organic nature of the “Protoss” look combined with the rigid geometry of the stage posed another difficulty.
Each look had to have three loops, capable of alternating between left and right player: intro, play, victory, with the outro just being the intro in reverse.
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