Blizzcon Starcraft Stage | Projection Mapping

Blizzcon Starcraft Stage

  • Creative Technologist: Adam Amaral | Master of Shapes
  • Game Development: Rob Meza & Jordan Halsey
  • Engineering: Jonathan Moore
  • Motion Capture: Black Traxxz

In 2014 I was brought on by V Squared Labs to design and animate the “Protoss” look for the Starcraft II stage at BlizzCon. This is the largest projection-mapped stage that I have worked on, at 130ft wide x 40ft tall the 3d projection-mapped stage for the Anaheim Convention Center Arena used twenty-four 26K projectors. This helped make this the second largest projection-mapped stage in the eSports field with the number one highest pixel count. This was challenging due to a short turnaround time and the very large resolutions that we had to work at, 8192X3170. We received quite a bit of assets from Blizzard but being game-based assets, incorporating them into a specific high-resolution stage design was difficult. Much of the design work and modeling had to be done from scratch. As well the organic nature of the “Protoss” look combined with the rigid geometry of the stage posed another difficulty. Each look had to have three loops, capable of alternating between left and right player: intro, play, victory, with the outro just being the intro in reverse.

The Projection Mapped Layers

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