Virtual Reality Go-Karts

Virtual Reality Go-Karts | Master of Shapes | 2018

Virtual Reality Go-Karts | Master of Shapes

Creative Technologist: Adam Amaral
Game Development: Rob Meza & Jordan Halsey
Engineering: Jonathan Moore Motion Capture: Black Traxx

Level Design Primary level design and asset production were done in Houdini using a series of procedural tools that allowed for quick iteration and a fully procedural pipeline through to Unreal Engine

Virtual Reality Go-Karts Unreal Engine

Unreal Engine 4.5 Environment Modeling and Lighting

Virtual Reality Go-Karts Unreal Engine
Virtual Reality Go-Karts Unreal Engine
Virtual Reality Go-Karts Unreal Engine

Houdini Environment Procedural Modeling

Level Design Primary level design and asset production were done in Houdini using a series of procedural tools.
Level Design Primary level design and asset production were done in Houdini using a series of procedural tools.
Level Design Primary level design and asset production were done in Houdini using a series of procedural tools.

Virtual Reality Go-Karts | Master of Shapes

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Virtual Reality Go-Karts Unreal Engine
Virtual Reality Go-Karts Unreal Engine
Virtual Reality Go-Karts Unreal Engine
Virtual Reality Go-Karts Unreal Engine