All comp sizes were a whopping 14600 X 1752…and that is not a typo. Most of the 3D work that I did was rendered at this resolution and where applicable I show the full frame render. Images with an overlay pixel map were rendered at some other resolution and composited in After Effects. Some images were just rendered at 1920 X 1080 and tiled in After Effects. The bulk of the 3D work was done in Houdini and rendered in Mantra with a few select projects completed in Maya and Mental Ray. As a team, we were extremely limited not only by the sheer resolution but by time constraints. We were delivered looks on Saturday morning with each artist usually getting between two and four songs needing full loopable animations, intros or pops due by Monday 6 am. Changes and fixes Tuesday. Screaming and disasters by Wednesday 2-3pm.